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Docs · Rarity

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Rarity

Common, Rare, Epic and Legendary — a real strength tier, with exact PWR ranges.

Four tiers#

Every hero has a rarity: Common, Rare, Epic or Legendary. Rarity is a real strength tier as well as a visual one. Higher rarity generally means:

  • a larger stat budget — the hero is built from more stat points,
  • a higher PWR range,
  • stronger combat potential in the Arena, and
  • a more premium look — richer frames, auras and effects.
  1. CommonPWR130130–149
  2. RarePWR150150–169
  3. EpicPWR170170–189
  4. LegendaryPWR190190–209

PWR ranges#

Each rarity has its own PWR range, and the ranges do not overlap: the strongest Common is still weaker than the weakest Rare, the strongest Rare is weaker than the weakest Epic, and so on. A hero's PWR always sits inside its rarity's range.

Rarity tiers
RarityPWR rangeOddsVisual style
Common130–14970%Simple, clean frame. A thin ring on the ground. Nothing more.
Rare150–16922%Bevelled frame with a soft glow. Blue accents, a light aura and a glowing ring, plus trim and a glint on the weapon.
Epic170–1897%Double frame with gem corners. Violet accents, a brighter aura, runes around the ring, rising sparks, pauldrons and a glowing weapon.
Legendary190–2091%Ornate crowned frame. Gold accents, three rings, drifting embers, a crest, pauldrons, ornate trim and a blazing weapon.

Inside a range, heroes differ: a Rare with a PWR of 152 and a Rare with a PWR of 167 are both Rare, but the second is meaningfully stronger. Rarity sets the tier; the hero's own roll decides where in the tier it lands. What PWR means →

How rarity is decided#

A hero's rarity is a random draw with fixed odds when the hero is created. The odds are the same for everybody:

  • Common — 70%
  • Rare — 22%
  • Epic — 7%
  • Legendary — 1%

There is no way to buy, boost or choose a rarity, and nothing you hold or spend changes your odds. The class a hero gets is decided separately, so a Legendary can be any of the 6 classes.

What rarity looks like#

Each tier has its own look, so you can tell a hero's rarity at a glance — and not only by colour: the badge shape, the frame and the effects all change with the tier.

  • Common (● dot Common) — Simple, clean frame. A thin ring on the ground. Nothing more.
  • Rare (◆ diamond Rare) — Bevelled frame with a soft glow. Blue accents, a light aura and a glowing ring, plus trim and a glint on the weapon.
  • Epic (✦ star Epic) — Double frame with gem corners. Violet accents, a brighter aura, runes around the ring, rising sparks, pauldrons and a glowing weapon.
  • Legendary (♛ crown Legendary) — Ornate crowned frame. Gold accents, three rings, drifting embers, a crest, pauldrons, ornate trim and a blazing weapon.

In a live battle the Arena doesn't print a rarity label next to a fighter. Instead a rarer hero simply looks rarer: a ring on the ground, a glow, and — for Epic and Legendary — drifting sparks or embers.

Not a guarantee#

Higher rarity does not win every battleA higher rarity is a real advantage, not an automatic victory. Class matchups, positioning, timing and a little luck all still matter, and every battle has 8 heroes. A Common hero can beat a Legendary — it just does so less often. That is what keeps the Arena worth watching.

In our balance testing, with heroes of all rarities mixed together, a Legendary out-places a Common roughly 71 times in 100 when the two meet — and the Common wins the rest. Every class is competitive inside every rarity.

What rarity does not touch#

Rarity is about the hero in battle. It has nothing to do with the rest of the game:

  • Arena Pick Points — a correct Pick is always +10, whichever hero you picked,
  • Daily and Weekly leaderboard rank, tie-breaks and prizes,
  • the holder bonus, claims, or anything about your wallet.
← PreviousClassesNext →Power & stats

On this page

  • Four tiers
  • PWR ranges
  • How rarity is decided
  • What rarity looks like
  • Not a guarantee
  • What rarity does not touch